Man in Gap (Kevin Resol)
I like Man in Gap because it's a very simple concept that can keep you playing for a long time.
Just find a gap to hide in before the roof hits the floor. Think fast! You only have a few seconds. No time to change your mind mid-way.
You can play MAN IN GAP in Kongregate. My top score was only 23.
Robo Rampage (Miniclip)
I can't comment on Robo Rampage because I was involved in its development, but you can read this review at Jay is Games.
The graphical presentation is excellent, the music is fine and the sound effects and voice acting complements the game perfectly. There's something strangely rewarding about playing a game that somehow manages to combine almost Tetris-like elements with your standard action fare. (Jay is Games)
Here's a video uploaded by a user:
I hope you enjoy the game, which you can play at Miniclip.com.
Spikes Tend to Kill You (Noxious Hamster)
I think Spikes Tend to Kill You is the living proof that a game must be fun and may be addictive before spending time on a theme.
Don't get me wrong, I know this game's artwork is finish and it's intentionally abstract. It's just that there are too many Flash games that put more effort in the a good theme and artwork before getting the game mechanics right.
The game starts easy and simple and soon becomes very difficult, but still simple. Just avoid spikes and bullets, and get to the next screen. Fortunately the game automatically saves your progress so you can return and continue were you left off.
You can play the game at BubbleBox.
Leap 4 Blue (Noel Berry)
In Leap for Blue you must find your way to the blue tile while collecting as many gems as possible. Fortunately your character has the ability to spawn tiles anywhere you want.
I think it's a very good idea, but it could have been exploited more. The real challenge in this game are the controls. You use the same arrow keys to move your character and to move the blocks you create. Sometimes it's a bit frustrating as you know what you want to do, but fail to do so because of poor controls and physics. For some reason the tiles rotate more or less depending on the speed of your character. Fortunately this feature can be disabled by clicking an icon on the top left corner.
However the game is good enough to keep me playing for a while.
It's worth mentioning the game has a nice unusual look and a great soundtrack: both music and sound effects are great.
My First Quantum Translocator (Rete)
My First Quantum Translocator is a very addictive puzzle platformer exploring the concept of teleportation. In this case you can't "shoot" portals at a distance like you do in "Portal". You can only be teleported to a location that you have reached before, and this creates a constrain that allows for very interesting constrain puzzles.
By the way, the screen shot is from the level I got stuck at. Any subtle hints are welcome.
Realm of the Mad God (by Wild Shadow)
This game has been around for several months but I only had time to play it recently.
The developers say:
Realm of the Mad God is a massively co-op action RPG that drops you into the thick of the fight in a world overwhelmed by monsters. The game features online co-op gameplay in a huge "live world", thousands of enemies, real-time action combat, leveling, loot, equipment and magic. There are no downloads, installs, patches or registration required.
Pulsus (Anthony Mattox)
Pulsus was released more than a year ago, but I found the url around and I played it again.
It's a puzzle game where particles of different colours are emitted in all directions; players control objects that attract or repel these particles in order to direct them to one or several goals around the screen.
The concept is very simple, but effective. After a few initial levels different coloured particles need to be directed to different goals, add to this that the time and control objects are limited, and the result is a very challenging and addictive game.
Collateral (Jonathan Whiting)
Collateral is Jonathan Whiting's Ludum Dare 18 entry. It begins as an action platformer in which you need to infiltrate a military base to retrieve some secret documents. As you make your way down the game might feel a bit easy. But only until you find the documents and decide to go back up. Then the game turns into a puzzle platformer and you need to think through every move and shot.