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	<title>Pixeltoys</title>
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	<link>http://www.pixeltoys.net</link>
	<description>A selection of casual games</description>
	<lastBuildDate>Fri, 14 Jan 2011 08:57:52 +0000</lastBuildDate>
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		<title>Man in Gap (Kevin Resol)</title>
		<link>http://www.pixeltoys.net/2011/01/man-in-gap/</link>
		<comments>http://www.pixeltoys.net/2011/01/man-in-gap/#comments</comments>
		<pubDate>Thu, 13 Jan 2011 19:00:47 +0000</pubDate>
		<dc:creator>Julian</dc:creator>
				<category><![CDATA[All Games]]></category>
		<category><![CDATA[Browser]]></category>
		<category><![CDATA[action]]></category>

		<guid isPermaLink="false">http://www.pixeltoys.net/?p=286</guid>
		<description><![CDATA[I like Man in Gap because it's a very simple concept that can keep you playing for a long time. Just find a gap to hide in before the roof hits the floor. Think fast! You only have a few seconds. No time to change your mind mid-way. You can play MAN IN GAP in [...]]]></description>
			<content:encoded><![CDATA[<p><a target="_blank" href="http://www.kongregate.com/games/kevinresol/man-in-gap"><img class="alignnone size-full wp-image-287" title="Man in Gap" src="http://www.pixeltoys.net/blg/wp-content/uploads/2011/01/man_in_gap.png" alt="Man in Gap" width="640" height="200" /></a></p>
<p>I like <a target="_blank" href="http://www.kongregate.com/games/kevinresol/man-in-gap"><strong>Man in Gap</strong></a> because it's a very simple concept that can keep you playing for a long time.</p>
<p>Just find a gap to hide in before the roof hits the floor. Think fast! You only have a few seconds. No time to change your mind mid-way.</p>
<p>You can <a target="_blank" href="http://www.kongregate.com/games/kevinresol/man-in-gap"><strong>play MAN IN GAP</strong></a> in Kongregate. My top score was only 23.</p>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Temporal (Oren Bartal)</title>
		<link>http://www.pixeltoys.net/2011/01/temporal-oren-bartal/</link>
		<comments>http://www.pixeltoys.net/2011/01/temporal-oren-bartal/#comments</comments>
		<pubDate>Tue, 11 Jan 2011 20:00:14 +0000</pubDate>
		<dc:creator>Julian</dc:creator>
				<category><![CDATA[All Games]]></category>
		<category><![CDATA[Windows]]></category>
		<category><![CDATA[platform]]></category>
		<category><![CDATA[puzzle]]></category>
		<category><![CDATA[time-travel]]></category>

		<guid isPermaLink="false">http://www.pixeltoys.net/?p=277</guid>
		<description><![CDATA[Temporal has been around for some time, but I only knew about it yesterday. As a casual gamer and geek, I think twice before downloading and installing games on my computer, but this game is totally worth it. You control a robot with a propeller on its head, who must find your way around each [...]]]></description>
			<content:encoded><![CDATA[<p><a target="_blank" href="http://www.potato-factory.com/temporal/"><img src="http://www.pixeltoys.net/blg/wp-content/uploads/2011/01/temporal.png" alt="Temporal" title="Temporal" width="640" height="200" class="alignnone size-full wp-image-278" /></a></p>
<p><a target="_blank" href="http://www.potato-factory.com/temporal/"><strong>Temporal</strong></a> has been around for some time, but I only knew about it yesterday. As a casual gamer and geek, I think twice before downloading and installing games on my computer, but this game is totally worth it.</p>
<p>You control a robot with a propeller on its head, who must find your way around each level by opening doors, pushing blocks and -of course- travelling back in time. Besides the puzzles there's also a story that develops as you progress in the game. If the game mechanics and time travelling are not enough to keep you playing, perhaps the story will.</p>

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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Robo Rampage (Miniclip)</title>
		<link>http://www.pixeltoys.net/2011/01/robo-rampage-miniclip/</link>
		<comments>http://www.pixeltoys.net/2011/01/robo-rampage-miniclip/#comments</comments>
		<pubDate>Thu, 06 Jan 2011 12:38:55 +0000</pubDate>
		<dc:creator>Julian</dc:creator>
				<category><![CDATA[All Games]]></category>
		<category><![CDATA[Browser]]></category>
		<category><![CDATA[action]]></category>
		<category><![CDATA[physics]]></category>
		<category><![CDATA[shooter]]></category>

		<guid isPermaLink="false">http://www.pixeltoys.net/?p=268</guid>
		<description><![CDATA[I can't comment on Robo Rampage because I was involved in its development, but you can read this review at Jay is Games. The graphical presentation is excellent, the music is fine and the sound effects and voice acting complements the game perfectly. There's something strangely rewarding about playing a game that somehow manages to [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.miniclip.com/games/robo-rampage/"><img class="alignnone size-full wp-image-269" title="Robo Rampage" src="http://www.pixeltoys.net/blg/wp-content/uploads/2011/01/robo-rampage.jpg" alt="Robo Rampage" width="640" height="261" /></a></p>
<p>I can't comment on <a href="http://www.miniclip.com/games/robo-rampage/"><strong>Robo Rampage</strong></a> because I was involved in its development, but you can read <a href="http://jayisgames.com/archives/2011/01/robo_rampage.php" target="_blank">this review</a> at Jay is Games.</p>
<blockquote><p>The graphical presentation is excellent, the music is fine and the sound effects and voice acting complements the game perfectly. There's something strangely rewarding about playing a game that somehow manages to combine almost Tetris-like elements with your standard action fare. (<a href="http://jayisgames.com/archives/2011/01/robo_rampage.php" target="_blank">Jay is Games</a>)</p></blockquote>
<p>Here's a video uploaded by a user:<br />

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<p>I hope you enjoy the game, which you can <a href="http://www.miniclip.com/games/robo-rampage/">play at Miniclip.com</a>.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.pixeltoys.net/2011/01/robo-rampage-miniclip/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Spikes Tend to Kill You (Noxious Hamster)</title>
		<link>http://www.pixeltoys.net/2010/12/spikes-tend-to-kill-you/</link>
		<comments>http://www.pixeltoys.net/2010/12/spikes-tend-to-kill-you/#comments</comments>
		<pubDate>Wed, 22 Dec 2010 17:00:23 +0000</pubDate>
		<dc:creator>Julian</dc:creator>
				<category><![CDATA[All Games]]></category>
		<category><![CDATA[Browser]]></category>
		<category><![CDATA[platform]]></category>
		<category><![CDATA[puzzle]]></category>

		<guid isPermaLink="false">http://www.pixeltoys.net/?p=255</guid>
		<description><![CDATA[I think Spikes Tend to Kill You is the living proof that a game must be fun and may be addictive before spending time on a theme. Don't get me wrong, I know this game's artwork is finish and it's intentionally abstract. It's just that there are too many Flash games that put more effort [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.bubblebox.com/play/skill/1930.htm" target="_blank"><img class="alignnone size-full wp-image-257" title="Spikes Tend to Kill You" src="http://www.pixeltoys.net/blg/wp-content/uploads/2010/12/spikes_tend_to_kill_you.png" alt="" width="640" height="200" /></a></p>
<p>I think <strong><a href="http://www.bubblebox.com/play/skill/1930.htm">Spikes Tend to Kill You</a></strong> is the living proof that a game must be fun and may be addictive before spending time on a theme.<br />
Don't get me wrong, I know this game's artwork is finish and it's intentionally abstract. It's just that there are too many Flash games that put more effort in the a good theme and artwork before getting the game mechanics right.</p>
<p>The game starts easy and simple and soon becomes very difficult, but still simple. Just avoid spikes and bullets, and get to the next screen. Fortunately the game automatically saves your progress so you can return and continue were you left off.</p>
<p>You can <a href="http://www.bubblebox.com/play/skill/1930.htm">play the game at BubbleBox</a>.</p>

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]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>BrainSplode! Prototype (Rust Red Games)</title>
		<link>http://www.pixeltoys.net/2010/11/brainsplode-prototype/</link>
		<comments>http://www.pixeltoys.net/2010/11/brainsplode-prototype/#comments</comments>
		<pubDate>Wed, 10 Nov 2010 20:16:04 +0000</pubDate>
		<dc:creator>Julian</dc:creator>
				<category><![CDATA[All Games]]></category>
		<category><![CDATA[Windows]]></category>
		<category><![CDATA[physics]]></category>
		<category><![CDATA[puzzle]]></category>

		<guid isPermaLink="false">http://www.pixeltoys.net/blg/?p=204</guid>
		<description><![CDATA[BrainSplode! is a nice physics puzzle where you control a missile launcher in order to blow up some alien brains in a cave. As the levels progress you get more control of the missiles, which allows you to steer them through some very intricate caves. The game is still at a  prototype stage. The developers [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.redprodukt.com/blog/?page_id=100"><img class="alignnone size-full wp-image-205" title="BrainSplode!" src="http://www.pixeltoys.net/blg/wp-content/uploads/2010/11/BrainSplode.png" alt="" width="640" height="200" /></a></p>
<p><strong><a href="http://www.redprodukt.com/blog/?page_id=100">BrainSplode!</a> </strong> is a nice physics puzzle where you control a missile launcher in order to blow up some alien brains in a cave.</p>
<p>As the levels progress you get more control of the missiles, which allows you to steer them through some very intricate caves.</p>
<p>The game is still at a  prototype stage. The developers would like to continue working in the game it if enough people is interested. If you like the game send them an email.</p>
<p>Here's a video if you prefer to see the game before downloading:</p>

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]]></content:encoded>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>Glorg (grapefrukt)</title>
		<link>http://www.pixeltoys.net/2010/11/glorg/</link>
		<comments>http://www.pixeltoys.net/2010/11/glorg/#comments</comments>
		<pubDate>Sun, 07 Nov 2010 21:30:50 +0000</pubDate>
		<dc:creator>Julian</dc:creator>
				<category><![CDATA[All Games]]></category>
		<category><![CDATA[Browser]]></category>
		<category><![CDATA[one-button]]></category>
		<category><![CDATA[rpg]]></category>

		<guid isPermaLink="false">http://www.pixeltoys.net/blg/?p=168</guid>
		<description><![CDATA[Glorg is an RPG game where you explore a cave, fight monsters, find treasure and weapons by using just one button. Since you only use one button, you can't choose where to go, and the game is quite linear in that sense. On the other hand the combat system -when you find an enemy- is [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://armorgames.com/play/7115/glorg"><img class="alignnone size-full wp-image-170" title="Glorg" src="http://www.pixeltoys.net/blg/wp-content/uploads/2010/11/glorg.png" alt="" width="640" height="200" /></a></p>
<p><strong><a href="http://armorgames.com/play/7115/glorg">Glorg </a></strong>is an RPG game where you explore a cave, fight monsters, find treasure and weapons by using just one button.</p>
<p>Since you only use one button, you can't choose where to go, and the game is quite linear in that sense. On the other hand the combat system -when you find an enemy- is very good. You can use your only button in four ways: <strong>press</strong>, <strong>hold</strong>, <strong>release</strong> and <strong>mash</strong>, and this is enough to fight enemies in a very symmetric combat system. You have to choose when to defend yourself, when to attack, and how hard you attack. Preparing a strong attack takes longer and you become more vulnerable during that time. Defending or covering takes a few seconds to trigger, and it only lasts a few seconds, so you must predict you enemy's moves, and defend only when necessary.</p>
<p>The music for the game was written by <a href="http://www.dbsoundworks.com/" target="_blank">Danny B</a>, the same musician behind Super Meat Boy and <a href="http://www.adamatomic.com/canabalt/" target="_blank">Canabalt</a>.</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>Super Crate Box (Vlambeer)</title>
		<link>http://www.pixeltoys.net/2010/11/super-crate-box/</link>
		<comments>http://www.pixeltoys.net/2010/11/super-crate-box/#comments</comments>
		<pubDate>Sun, 07 Nov 2010 14:11:00 +0000</pubDate>
		<dc:creator>Julian</dc:creator>
				<category><![CDATA[All Games]]></category>
		<category><![CDATA[Windows]]></category>
		<category><![CDATA[action]]></category>
		<category><![CDATA[platform]]></category>

		<guid isPermaLink="false">http://www.pixeltoys.net/blg/?p=177</guid>
		<description><![CDATA[Super Crate Box a very hectic action platformer in which you don't get points by killing you enemies, but from collecting crates. Each crate gives you one point and at the same time randomly changes your weapon. There are many many weapons, some better than others, and this forces you to change your tactics on [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.supercratebox.com/"><img class="alignnone size-full wp-image-178" title="supercratebox" src="http://www.pixeltoys.net/blg/wp-content/uploads/2010/11/supercratebox.png" alt="" width="640" height="200" /></a></p>
<p><strong><a href="http://www.supercratebox.com/">Super Crate Box</a></strong> a very hectic action platformer in which you don't get points by killing you enemies, but from collecting crates. Each crate gives you one point and at the same time randomly changes your weapon. There are many many weapons, some better than others, and this forces you to change your tactics on the fly.</p>
<p>I found the game a bit difficult but engaging at the same time. Your score is reset every time your character dies. You unlock levels by reaching a certain score, but new weapons are unlocked by the total number of crates regardless of your score. This means you're not starting from scratch every time you die.</p>
<p>From the developers:</p>
<blockquote><p>Super Crate Box is coming to bring back the glory of the golden arcade age, when all that really mattered was getting on that high score list. Grab your baseball cap and loosen your pants, it's time to fight endless hordes of enemies and collect every weapon crate you can. Prepare for an arcade delight with interesting, refreshing game mechanics, cracking retro art and a terribly hip chiptune soundtrack.</p></blockquote>

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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Leap 4 Blue (Noel Berry)</title>
		<link>http://www.pixeltoys.net/2010/10/leap-4-blue/</link>
		<comments>http://www.pixeltoys.net/2010/10/leap-4-blue/#comments</comments>
		<pubDate>Fri, 22 Oct 2010 19:00:37 +0000</pubDate>
		<dc:creator>Julian</dc:creator>
				<category><![CDATA[All Games]]></category>
		<category><![CDATA[Browser]]></category>
		<category><![CDATA[platform]]></category>
		<category><![CDATA[puzzle]]></category>

		<guid isPermaLink="false">http://www.pixeltoys.net/blg/?p=153</guid>
		<description><![CDATA[In Leap for Blue you must find your way to the blue tile while collecting as many gems as possible. Fortunately your character has the ability to spawn tiles anywhere you want. I think it's a very good idea, but it could have been exploited more. The real challenge in this game are the controls. You [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.bored.com/game/play/150955/Leap_4_Blue.html"><img class="alignnone size-full wp-image-154" title="leap4blue" src="http://www.pixeltoys.net/blg/wp-content/uploads/2010/10/leap4blue.png" alt="" width="640" height="200" /></a></p>
<p>In <a href="http://www.bored.com/game/play/150955/Leap_4_Blue.html">Leap for Blue</a> you must find your way to the <strong>blue</strong> tile while collecting as many gems as possible. Fortunately your character has the ability to spawn tiles anywhere you want.</p>
<p>I think it's a very good idea, but it could have been exploited more. The real challenge in this game are the controls. You use the same arrow keys to move your character and to move the blocks you create. Sometimes it's a bit frustrating as you know what you want to do, but fail to do so because of poor controls and physics. For some reason the tiles rotate more or less depending on the speed of your character. Fortunately this feature can be disabled by clicking an icon on the top left corner.<br />
However the game is good enough to keep me playing for a while.</p>
<p>It's worth mentioning the game has a nice unusual look and a great soundtrack: both music and sound effects are great.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.pixeltoys.net/2010/10/leap-4-blue/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>VVVVVV (Distractionware)</title>
		<link>http://www.pixeltoys.net/2010/10/vvvvvv/</link>
		<comments>http://www.pixeltoys.net/2010/10/vvvvvv/#comments</comments>
		<pubDate>Thu, 14 Oct 2010 02:00:52 +0000</pubDate>
		<dc:creator>Julian</dc:creator>
				<category><![CDATA[All Games]]></category>
		<category><![CDATA[Mac OS]]></category>
		<category><![CDATA[Windows]]></category>
		<category><![CDATA[exploration]]></category>
		<category><![CDATA[platform]]></category>
		<category><![CDATA[puzzle]]></category>

		<guid isPermaLink="false">http://www.pixeltoys.net/blg/?p=137</guid>
		<description><![CDATA[A platformer where you don't jump? VVVVVV has just won the Indicade Award for "Most Fun/Compelling Game" and I coudn't agree more. It's technically not a casual game but it's so engaging -if you like platformers- that I had to blog about it. VVVVVV is now only $5.00 (about €3.68 if you're in Europe, or £3.24 in [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://thelettervsixtim.es/"><img class="alignnone size-full wp-image-139" title="VVVVVV" src="http://www.pixeltoys.net/blg/wp-content/uploads/2010/10/vvvvvv.png" alt="VVVVVV" width="640" height="200" /></a></p>
<p><a href="http://thelettervsixtim.es/"></a><strong>A platformer where you don't jump?</strong></p>
<p>VVVVVV has just won the Indicade Award for "Most Fun/Compelling Game" and I coudn't agree more. It's technically not a casual game but it's so engaging -if you like platformers- that I had to blog about it.</p>
<p><a title="buy the game" href="https://sites.fastspring.com/distractionware/instant/thelettervsixtimes" target="_blank">VVVVVV is now only $5.00</a> (about €3.68 if you're in Europe, or £3.24 in the UK). Don't miss your chance to play this excellent game. You can try a <a href="http://www.kongregate.com/games/TerryCavanagh/vvvvvv-demo">demo on Kongregate</a> first.</p>

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<p>If you love the soundstrack as I do, you can get it from the artist at <a href="http://www.souleye.se/">www.souleye.se</a>.</p>
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		<title>My First Quantum Translocator (Rete)</title>
		<link>http://www.pixeltoys.net/2010/09/my-first-quantum-translocator-rete/</link>
		<comments>http://www.pixeltoys.net/2010/09/my-first-quantum-translocator-rete/#comments</comments>
		<pubDate>Tue, 28 Sep 2010 19:48:55 +0000</pubDate>
		<dc:creator>Julian</dc:creator>
				<category><![CDATA[All Games]]></category>
		<category><![CDATA[Browser]]></category>
		<category><![CDATA[platform]]></category>
		<category><![CDATA[puzzle]]></category>

		<guid isPermaLink="false">http://www.pixeltoys.net/blg/?p=126</guid>
		<description><![CDATA[My First Quantum Translocator is a very addictive puzzle platformer exploring the concept of teleportation. In this case you can't "shoot" portals at a distance like you do in "Portal". You can only be teleported to a location that you have reached before, and this creates a constrain that allows for very interesting constrain puzzles. [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.newgrounds.com/portal/view/548371"><img src="http://www.pixeltoys.net/blg/wp-content/uploads/2010/09/MyFirstQuantmTranslocator.png" alt="My First Quantum Translocator" title="My First Quantum Translocator" width="640" height="200" class="alignnone size-full wp-image-127" /></a></p>
<p><a href="http://www.newgrounds.com/portal/view/548371">My First Quantum Translocator</a> is a very addictive puzzle platformer exploring the concept of teleportation. In this case you can't "shoot" portals at a distance like you do in "Portal". You can only be teleported to a location that you have reached before, and this creates a constrain that allows for very interesting constrain puzzles.</p>
<p>By the way, the screen shot is from the level I got stuck at. Any subtle hints are welcome.</p>
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